oxygen not included save editor
features
- high fidelity map renderer
- paint cells or biomes directly on the map
- edit element type, mass, and temperature on any cell
- edit duplicant attributes and skill points
- swap or modify the geyser and POI roster on every asteroid
- fully fledged daily report graphs and retired-colony timelapse viewer
- attempt to modify anything else about a game object. no guardrails, you’ve been warned.
save file location
- windows:
%USERPROFILE%\Documents\Klei\OxygenNotIncluded\cloud_save_files\ - linux:
~/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/ - macos:
~/Library/Application Support/Klei/Oxygen Not Included/cloud_save_files/ - sibling
save_files/holds local-only saves if you’ve turned cloud sync off
how it works
.savfiles are zlib-compressed binaries- decompressed in a Web Worker; two super tiny indexes are emitted for lookup
- no intermediate JSON representation
- game object reads are decoded against the binary buffer just in time
- indexes and sim data are kept in storage for hot reloading
- all edits are logged to an operation log and can be reversed or redone at any time
- downloading the new save applies all edits sequentially, where each edit then rewrites the affected game objects in place
- recompressed on download using a faster, but less compressy compression
- nothing leaves the browser unless you hit Share